﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 转台控制WIN版2024
{
    public class MotionDevice : IMotionDevice
    {
        public override void Boot()
        {
            throw new NotImplementedException();
        }

        public override void ClearZero(int ID)
        {
            throw new NotImplementedException();
        }

        public override void CycleRun(int ID, double StartPosition, double MinPosition, double MaxPosition, double Step, int StepDelay_ms = 500, int CycleCount = 1)
        {
            throw new NotImplementedException();
        }

        public override void FindZero(int ID)
        {
            throw new NotImplementedException();
        }

        public override void Run(int ID, double Position, double Speed, bool Relative = false)
        {
            throw new NotImplementedException();
        }

        public override void Run(int ID, double Speed)
        {
            throw new NotImplementedException();
        }

        public override void SetLimit(int ID, double UpLimit, double DownLimit)
        {
            throw new NotImplementedException();
        }

        public override void ShutDown()
        {
            throw new NotImplementedException();
        }

        public override void Stop(int ID)
        {
            throw new NotImplementedException();
        }

        public override void TriggerClose(int ID)
        {
            throw new NotImplementedException();
        }

        public override void TriggerOpen(int ID)
        {
            throw new NotImplementedException();
        }

        public override void TriggerSet(int ID, double StartPosition, double EndPosition, double Interval, int PulseWidth_us)
        {
            throw new NotImplementedException();
        }
    }
}
